Paulo C. Duarte

3d Artist, Designer

Mostrando postagens com marcador 3d. Mostrar todas as postagens
Mostrando postagens com marcador 3d. Mostrar todas as postagens

This is a little scene that I made to wish a merry Christmas and happy new year to all. On the left me, my wife and my son. 4 to 5 hours of work in Softimage.



| edit post

Work made in Conspira Filmes for Johnnie Walker Red Label.

My job here consist in all ocean sequences, done in Softimage XSI:
- Modeling, race boat and characters;
- Simulations;
- Shading;
- Race Boat and wave rigging;
- Light;
- Rendering
- Composition.

Johnnie Walker Red Label Animation from Paulo César Duarte on Vimeo.



Johnnie Walker Red Label Making-of

Johnnie Walker Red Label Making-of from Paulo César Duarte on Vimeo.



| edit post

Foosball Robot (0)

01:17 by , under , , ,

Work made in Conspira Filmes for a Beer company.
Made with Softimage XSI, 3dsmax and Nuke.

My job here was:
- Modeling;
- Shading;
- Light;
- Rendering
- Composition.



Foosball Robot from Paulo César Duarte on Vimeo.



| edit post

Stitch Modeling (0)

00:27 by , under , , ,

Training modeling with Zspheres in Zbrush.



| edit post

Me and some fellow workers, make a team to participate in the CG Talk Contest, where the theme was steampunk, we won the category for best editing and composition.
The thread in forum
The prizes were:
A copy of softimage | XSI 7 Essentials, a product package Craft, Vue 7 Infinite, Stash 6 Pack # 8, Autodesk Stitcher Unlimited, Ballistic Publishing's' EXPOSE 6 (Standard Edition), a subscription to ImagineFX Magazine (1 Year) and the CGS Membership (Standard - 1 Year)


Siege of Syracuse from Paulo César Duarte on Vimeo.



| edit post









Um trabalho q era para o Hardcore Modeling Challenge do cgtalk, que o tema era robos, daí escolhi o robo do Judge Dredd. Infelismente não consegui terminar a tempo pq no meio surgiu uns trabalhos de freela, mas como não gosto de deixar nada inacabado, aos poucos fui terminando, e depois resolvi fazer as texturas também. Não pensei muito na idéia de abrir malha de todas as peças, pq senão eu ia acabar desistindo, hehehehee... daí acabei mapeando tudo. O trabalho foi todo feito usando o XSI e Photoshop.



| edit post