Paulo C. Duarte

3d Artist, Designer

Mitsubishi Pajero Dakar (2)

00:51 by , under ,

Work made in Conspira Filmes.
My job here consist in most of the scenes with sandstorm, made using Fume FX.




Mitsubishi Pajero Dakar from Paulo César Duarte on Vimeo.



Mitsubishi Pajero Dakar Making-of from Paulo César Duarte on Vimeo.



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Small project for a farm cartoon style.



There is an animation scene here:

Small Farm Project from Paulo César Duarte on Vimeo.



Truck:

Small Truck from Paulo César Duarte on Vimeo.



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Work made in Conspira Filmes for Johnnie Walker Red Label.

My job here consist in all ocean sequences, done in Softimage XSI:
- Modeling, race boat and characters;
- Simulations;
- Shading;
- Race Boat and wave rigging;
- Light;
- Rendering
- Composition.

Johnnie Walker Red Label Animation from Paulo César Duarte on Vimeo.



Johnnie Walker Red Label Making-of

Johnnie Walker Red Label Making-of from Paulo César Duarte on Vimeo.



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Foosball Robot (0)

01:17 by , under , , ,

Work made in Conspira Filmes for a Beer company.
Made with Softimage XSI, 3dsmax and Nuke.

My job here was:
- Modeling;
- Shading;
- Light;
- Rendering
- Composition.



Foosball Robot from Paulo César Duarte on Vimeo.



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Stitch Modeling (0)

00:27 by , under , , ,

Training modeling with Zspheres in Zbrush.



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Me and some fellow workers, make a team to participate in the CG Talk Contest, where the theme was steampunk, we won the category for best editing and composition.
The thread in forum
The prizes were:
A copy of softimage | XSI 7 Essentials, a product package Craft, Vue 7 Infinite, Stash 6 Pack # 8, Autodesk Stitcher Unlimited, Ballistic Publishing's' EXPOSE 6 (Standard Edition), a subscription to ImagineFX Magazine (1 Year) and the CGS Membership (Standard - 1 Year)


Siege of Syracuse from Paulo César Duarte on Vimeo.



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Um trabalho q era para o Hardcore Modeling Challenge do cgtalk, que o tema era robos, daí escolhi o robo do Judge Dredd. Infelismente não consegui terminar a tempo pq no meio surgiu uns trabalhos de freela, mas como não gosto de deixar nada inacabado, aos poucos fui terminando, e depois resolvi fazer as texturas também. Não pensei muito na idéia de abrir malha de todas as peças, pq senão eu ia acabar desistindo, hehehehee... daí acabei mapeando tudo. O trabalho foi todo feito usando o XSI e Photoshop.



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